![]() As soon as you arrive, push over the plank to create a bridge to the back half of the hall.Īgain, you’ll looking for those white sparkles and loud music when you stand in the light from a doorway. The next hallway is the most complicated yet. This will take you to another set of stairs. anti-personnel VIEWFROMABOVE CLASS-2 PROJECTILE Class-2 projectiles are. Push open the lower left door, but don’t go through (you’ll need it open in a second) It is in this use that the Thud Gun has entered into the nightmares of the.Third hallway (four doors) solution Image: Tarsier Studios/Bandai Namco via Polygon The music will also be louder in the correct doorway. The key this time is to look for those white sparkles to come off of Mono when he’s standing in the light from a doorway. When you first enter, two of the doors will be closed. In the third hallway, there are four doors with two on each side. Step away from the door’s light, and then head back through the same door. This time, you should also notice white sparkles coming off of Mono. Go into the middle, rolled-up-halfway door.Listen for the music again to find the correct door. Image: Tarsier Studios/Bandai Namco via Polygon Follow her to the hatch then crawl through it and back into the vents. This will take you with a hallway that runs from right to left. Go right along the roof, drop down, then push the panel off the fence to create a hole for Six to climb through. Operating system: Windows 10 64-bits Processor: Intel Core i5-2300 2.8 GHz / AMD FX-4350 4. Image: Tarsier Studios/Bandai Namco via Polygon Little Nightmares 2: PC system requirements. The trick to this hallway is to listen to the music - it’s louder when you're standing by the door you should walk through. The two open doors are in the lower right and upper left. First hallway (two doors)Īfter the first set of stairs, you’ll reach a hallway with two doors. ![]() In this Little Nightmares 2 guide, we’ll walk you through the Signal Tower door puzzle. They’re confusing to navigate until you learn the tricks. They work like a Scooby-Doo hallway, with doors on the left exiting on the right and vice versa. At the end of Little Nightmares 2, you’ll find yourself in the Signal Tower, trying to navigate through a series of hallways lined with purple-pink portal doors. IGN's Little Nightmares 2 complete strategy guide and walkthrough will lead you through every step of Little Nightmares 2 from the title screen to the final credits, including.
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